There are hundreds of mods in this game, spanning approximately fourteen different categories when broken down by item type, quality tiers, and the character classes that can equip them. This amount of variety can be overwhelming; so in this guide we’ll be outlining all the different mods by group, as well as recommending some of our favourites.
Best Outriders Mods — Our favourites Tier 1 Armour Mods Tier 1 Armour Mods — Devastator Class Tier 1 Armour Mods — Pyromancer Class Tier 1 Armour Mods — Technomancer Class Tier 1 Armour Mods — Trickster Class Tier 2 Armour Mods Tier 2 Armour Mods — All Classes Tier 2 Armour Mods — Trickster Class Tier 3 Armour Mods Tier 3 Armour Mods — All Classes Tier 3 Armour Mods — Devastator Class Tier 3 Armour Mods — Pyromancer Class Tier 3 Armour Mods — Technomancer Class Tier 3 Armour Mods — Trickster Class Weapon Mods Tier 1 Weapon Mods Tier 2 Weapon Mods Tier 3 Weapon Mods
Best Outriders Mods — Our favourites
There are three tiers of mods in Outriders — and as you might expect, mods from Tier 3 tend to be the most desirable. However, thanks to the fact that they can only be harvested from Legendary items, they’re also the hardest to get hold of.
It would be a mistake to assume that Tier 1 mods don’t have any special advantages; some of them grant benefits that you’ll want to keep on using even in the late-game. For our money, the best mods you can apply from early on in the game are the ones that let you use your skills for longer before triggering a cooldown period, or reduce the cooldown time for the skill. These include:
For Devastator class: Crush Sequence, Extra Quake, Give Me More, Impaler, Primal Rage, Spike Forest (Tier 1); Double Jump and Ultimate Impaler (Tier 3) For Pyromancer class: ETNA, Extra Mag, Fire Frenzy, Pompeii, Ride The Wave, Tidal Wave (Tier 1); Detonator (Tier 3) For Technomancer class: Better Parts/Bonus Duration, More Traps, Rain of Pain (Tier 1); Breathe In and Trap Cluster (Tier 3) For Trickster class: Additional Mag, Cut Loose, Dance of Death, Duration, Slasher (Tier 1)
There’s also the Adrenaline mod at Tier 2, which gives you a powerful 50% reduction on cooldown time to all skills whenever your Health drops below 50%. A Tier 3 mod, Martial Arts, grants the same effect for all melee skills regardless of current Health Outside of cooldown mods, Heal Per Kill (a Tier 1 Devastator mod) deserves special mention. Killing enemies with the Earthquake skill causes a health increase to all teammates within radius. It’s not the most powerful health-giving mod, but it is the only Tier 1 Armour mod that can potentially restore the health of multiple teammates, making it especially useful from early on.
Tier 1 Armour Mods
All Tier 1 Armour Mods are exclusive to one of the four character classes. No sharing, I’m afraid.
Tier 1 Armour Mods — Devastator Class
The following Tier 1 Armour Mods can only be equipped by Devastators:
Tier 1 Armour Mods — Pyromancer Class
The following Tier 1 Armour Mods can only be equipped by Pyromancers:
Tier 1 Armour Mods — Technomancer Class
The following Tier 1 Armour Mods can only be equipped by Technomancers:
Tier 1 Armour Mods — Trickster Class
The following Tier 1 Armour Mods can only be equipped by Tricksters:
Tier 2 Armour Mods
All but one of the Tier 2 Armour Mods can be equipped by any character class.
Tier 2 Armour Mods — All Classes
The following Tier 2 Armour Mods can be equipped by a character of any class. At the time of writing, it seems that this is true for all but a single Tier 2 Armour Mod (see next section).
Tier 2 Armour Mods — Trickster Class
So far as we currently know, only one Tier 2 Armour Mod is class locked. And of course, the honour goes to the Tricksters — presumably so named because they’ve tricked me into adding an extra table just for this one mod!
Tier 3 Armour Mods
Tier 3 Armour Mods are a mix of class-specific and non-class-specific.
Tier 3 Armour Mods — All Classes
The following Tier 3 Armour Mods can be equipped by all character classes.
Tier 3 Armour Mods — Devastator Class
The following Tier 3 Armour Mods can exclusively be equipped by Devastator characters:
Tier 3 Armour Mods — Pyromancer Class
The following Tier 3 Armour Mods can exclusively be equipped by Pyromancer characters:
Tier 3 Armour Mods — Technomancer Class
The following Tier 3 Armour Mods can exclusively be equipped by Technomancer characters:
Tier 3 Armour Mods — Trickster Class
The following Tier 3 Armour Mods can exclusively be equipped by Trickster characters:
Weapon Mods
Weapon Mods, unlike Armour Mods, are not class-specific: any Weapon Mod, once acquired, can be equipped by a character of any class.
Tier 1 Weapon Mods
Tier 2 Weapon Mods
Tier 3 Weapon Mods
Tier 3 Weapon Mods can only be obtained by breaking down Legendary weapons.