According to the developer, the PC version features multiple performance modes, ultra-wide screen support, and has various graphical settings and advanced options. It supports x64 architecture and DX12 only, does not feature Ray Tracing, and supports DLSS modes such as Ultra-Performance, Performance, Balanced, and Quality. DLSS can also be turned off. It features ultra-wide screen support with a 21:9 aspect ratio, but pre-rendered cutscenes will render in 16:9. Like the first game, it features an unlocked framerate, and it supports full screen, windowed, and borderless displays. A look at graphical settings and advanced options can be found below. Graphical Settings

Ambient occlusion – Yes – (HBAO+ Nvidia Ambient occlusion tech) Resolution – Enumerated resolutions V-Sync – On/Off Console v-sync set to on and with no option to turn off HUD – Enabled/Disabled Brightness Motion Blur – Enabled/Disabled Film Grain – Enabled/Disabled FOV – Slider

Advanced Options

Graphics Quality – Low/Medium/High/Custom Render Scale – Slider – default to 100% Anisotropic Filtering – Off, 2x, 4x, 8x, 16x Shadow Quality – Low, Medium, High Volumetric Light Quality – Low, Medium, High Terrain Quality – Low, High Draw Distance – Slider

The studio has also provided a list of minimum and recommended specs. Minimum specs

CPU: i5-3340 or Ryzen 3 1200 GPU: Nvidia GeForce GTX 960 or AMD RX470. 4GB VRAM. RAM: 8 GB or higher OS: Win 10 64-bit

Recommended specs

CPU: i7-3770 or Ryzen 5 1400 GPU: Nvidia GeForce GTX 1060 or AMD 5600XT. 6GB VRAM RAM: 16 GB OS: Win 10 64-bit

The original Alan Wake was released in 2010 as an Xbox 360 exclusive before being ported to PC in 2012. The remastered version comes with the base game and the two expansions, The Signal and The Writer, and will be released on October 5.