Assassin S Creed Dev Reveals How The Studio Was Pressured To Add New Content Just Five Days Before Launch
Charles Randall, a former Ubisoft developer who worked on the first Assassin’s Creed as AI lead, detailed the story in a Twitter thread over the weekend. “the CEO’s kid played it,” Randall’s thread begins with tongue firmly in cheek. While Randall later says he can’t be sure that’s actually what kicked things off, the dev team did receive strangely sudden feedback on the game less than a week before it was scheduled to launch....